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examples/i
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39
micropython/examples/interstate_75_w/cover-art.py
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39
micropython/examples/interstate_75_w/cover-art.py
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@ -0,0 +1,39 @@
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"""
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Simple example to display cover art.
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Album art should be saved in 128 x 128 resolution PNG format
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and placed in a folder called 'covers' in the root.
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"""
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import time
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from interstate75 import Interstate75, DISPLAY_INTERSTATE75_128X128
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import pngdec
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import os
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from random import choice
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# Time between covers
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INTERVAL = 10
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# Setup for the display
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i75 = Interstate75(display=DISPLAY_INTERSTATE75_128X128, stb_invert=False, panel_type=Interstate75.PANEL_GENERIC)
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display = i75.display
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WIDTH, HEIGHT = display.get_bounds()
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p = pngdec.PNG(display)
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while True:
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# Select a PNG image from our 'covers' folder at random
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file = choice(os.listdir("covers"))
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img = f"covers/{file}"
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p.open_file(img)
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# Decode our PNG file and set the X and Y
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p.decode(0, 0)
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i75.update()
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time.sleep(INTERVAL)
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156
micropython/examples/interstate_75_w/cubes.py
Normal file
156
micropython/examples/interstate_75_w/cubes.py
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@ -0,0 +1,156 @@
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import time
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import math
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from random import randint, randrange
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from interstate75 import Interstate75, DISPLAY_INTERSTATE75_128X128
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# Setup for the display
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i75 = Interstate75(
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display=DISPLAY_INTERSTATE75_128X128, stb_invert=False, panel_type=Interstate75.PANEL_GENERIC)
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display = i75.display
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WIDTH, HEIGHT = display.get_bounds()
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BLACK = display.create_pen(0, 0, 0)
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WHITE = display.create_pen(255, 255, 255)
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class Cube(object):
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# The corners of the cube
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vertices = [[-1, -1, 1],
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[1, -1, 1],
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[1, -1, -1],
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[-1, -1, -1],
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[-1, 1, 1],
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[1, 1, 1],
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[1, 1, -1],
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[-1, 1, -1]]
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# The corners that will be connected together to make a cube :)
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edges = [(0, 1), (1, 2), (2, 3), (3, 0),
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(4, 5), (5, 6), (6, 7), (7, 4),
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(0, 4), (1, 5), (2, 6), (3, 7)]
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def __init__(self, fov, distance, x, y, speed):
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self.tick = time.ticks_ms() / 1000.0
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self.cos = math.cos(self.tick)
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self.sin = math.sin(self.tick)
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self.fov = fov
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self.distance = distance
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self.pos_x = x
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self.pos_y = y
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self.speed = speed
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self.cube_points = []
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# Project our points
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def to_2d(self, x, y, z, pos_x, pos_y, fov, distance):
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factor = fov / (distance + z)
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x = x * factor + pos_x
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y = -y * factor + pos_y
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return int(x), int(y)
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def return_tick(self):
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return self.tick
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# Clear our points and recalculate the sin and cos values
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def _update(self):
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self.cube_points = []
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self.tick = time.ticks_ms() / (self.speed * 1000)
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self.cos = math.cos(self.tick)
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self.sin = math.sin(self.tick)
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def set_fov(self, fov):
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self.fov = fov
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def set_distance(self, distance):
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self.distance = distance
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def set_speed(self, speed):
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self.speed = speed
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def set_x(self, x):
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self.pos_x = x
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def set_y(self, y):
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self.pos_y = y
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def get_fov(self):
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return self.fov
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# Rotate on XYZ and save the new points in our list
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def rotate(self):
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for v in self.vertices:
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start_x, start_y, start_z = v
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# X
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y = start_y * self.cos - start_z * self.sin
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z = start_y * self.sin + start_z * self.cos
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# Y
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x = start_x * self.cos - z * self.sin
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z = start_x * self.sin + z * self.cos
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# Z
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n_y = x * self.sin + y * self.cos
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n_x = x * self.cos - y * self.sin
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y = n_y
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x = n_x
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point = self.to_2d(x, y, z, self.pos_x, self.pos_y, self.fov, self.distance)
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self.cube_points.append(point)
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# Draw the edges of the cube so we can see it on screen!
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def draw(self):
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for edge in self.edges:
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display.line(self.cube_points[edge[0]][0], self.cube_points[edge[0]][1], self.cube_points[edge[1]][0], self.cube_points[edge[1]][1])
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self._update()
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# Setup the first 3 cubes.
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cubes = [Cube(16, 8, WIDTH / 2, HEIGHT / 2, 1.0), Cube(32, 8, 100, 100, 0.9), Cube(32, 8, 100, 100, 0.5)]
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# Set our initial pen colour
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pen = display.create_pen_hsv(1.0, 1.0, 1.0)
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while 1:
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# We'll use this for cycling through the rainbow
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t = time.ticks_ms() / 1000
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# Set the layer we're going to be drawing to.
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display.set_layer(0)
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# Clear the screen and set the pen colour for the cubes
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display.set_pen(BLACK)
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display.clear()
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display.set_pen(WHITE)
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display.text("Flying Cubes!", 33, 55, WIDTH, 1)
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display.reset_pen(pen)
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pen = display.create_pen_hsv(t, 1.0, 1.0)
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display.set_pen(pen)
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# Now we go through each Cube object we have in 'cubes'
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# and increase the FOV angle so it appears closer to the screen.
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# We'll also rotate the cube during this loop too.
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for i, cube in enumerate(cubes):
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fov = cube.get_fov()
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fov += 3
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cube.set_fov(fov)
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cube.rotate()
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cube.draw()
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# We want the cubes to disappear randomly as they appear close to the screen, so we'll decide when this happens based on the current FOV
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# We'll replace that cube with a new one and start the process from the beginning!
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if fov > randint(250, 600):
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cubes[i] = Cube(8, 8, randint(10, WIDTH), randint(10, HEIGHT), randrange(4, 9) / 10)
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# Finally we update the display with our changes :)
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i75.update()
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time.sleep(0.03)
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377
micropython/examples/interstate_75_w/random_maze.py
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377
micropython/examples/interstate_75_w/random_maze.py
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@ -0,0 +1,377 @@
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import gc
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import random
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import time
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from collections import namedtuple
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from interstate75 import DISPLAY_INTERSTATE75_128X128, Interstate75
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from machine import I2C
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from qwstpad import ADDRESSES, QwSTPad
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"""
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A single player game demo. Navigate a set of mazes from the start (red) to the goal (green).
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Mazes get bigger / harder with each increase in level.
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Makes use of 1 QwSTPad and a 128x128 LED matrix + i75W.
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Controls:
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* U = Move Forward
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* D = Move Backward
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* R = Move Right
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* L = Move left
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* + = Continue (once the current level is complete)
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"""
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# General Constants
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I2C_PINS = {"id": 0, "sda": 20, "scl": 21} # The I2C pins the QwSTPad is connected to
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I2C_ADDRESS = ADDRESSES[0] # The I2C address of the connected QwSTPad
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BRIGHTNESS = 1.0 # The brightness of the LCD backlight (from 0.0 to 1.0)
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# Gameplay Constants
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Position = namedtuple("Position", ("x", "y"))
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MIN_MAZE_WIDTH = 2
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MAX_MAZE_WIDTH = 5
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MIN_MAZE_HEIGHT = 2
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MAX_MAZE_HEIGHT = 5
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WALL_SHADOW = 1
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WALL_GAP = 1
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TEXT_SHADOW = 1
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MOVEMENT_SLEEP = 0.1
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DIFFICULT_SCALE = 0.5
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# Setup for the display
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i75 = Interstate75(
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display=DISPLAY_INTERSTATE75_128X128, stb_invert=False, panel_type=Interstate75.PANEL_GENERIC)
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display = i75.display
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# Colour Constants
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WHITE = display.create_pen(255, 255, 255)
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BLACK = display.create_pen(0, 0, 0)
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RED = display.create_pen(255, 0, 0)
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GREEN = display.create_pen(0, 255, 0)
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PLAYER = display.create_pen(227, 231, 110)
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WALL = display.create_pen(127, 125, 244)
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BACKGROUND = display.create_pen(60, 57, 169)
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PATH = display.create_pen((227 + 60) // 2, (231 + 57) // 2, (110 + 169) // 2)
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# Variables
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i2c = I2C(**I2C_PINS) # The I2C instance to pass to the QwSTPad
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complete = False # Has the game been completed?
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level = 0 # The current "level" the player is on (affects difficulty)
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# Get the width and height from the display
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WIDTH, HEIGHT = display.get_bounds()
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# Classes
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class Cell:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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self.bottom = True
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self.right = True
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self.visited = False
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@staticmethod
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def remove_walls(current, next):
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dx, dy = current.x - next.x, current.y - next.y
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if dx == 1:
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next.right = False
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if dx == -1:
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current.right = False
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if dy == 1:
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next.bottom = False
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if dy == -1:
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current.bottom = False
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class MazeBuilder:
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def __init__(self):
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self.width = 0
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self.height = 0
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self.cell_grid = []
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self.maze = []
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def build(self, width, height):
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if width <= 0:
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raise ValueError("width out of range. Expected greater than 0")
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if height <= 0:
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raise ValueError("height out of range. Expected greater than 0")
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self.width = width
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self.height = height
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# Set the starting cell to the centre
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cx = (self.width - 1) // 2
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cy = (self.height - 1) // 2
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gc.collect()
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# Create a grid of cells for building a maze
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self.cell_grid = [[Cell(x, y) for y in range(self.height)] for x in range(self.width)]
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cell_stack = []
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# Retrieve the starting cell and mark it as visited
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current = self.cell_grid[cx][cy]
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current.visited = True
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# Loop until every cell has been visited
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while True:
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next = self.choose_neighbour(current)
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# Was a valid neighbour found?
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if next is not None:
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# Move to the next cell, removing walls in the process
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next.visited = True
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cell_stack.append(current)
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Cell.remove_walls(current, next)
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current = next
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# No valid neighbour. Backtrack to a previous cell
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elif len(cell_stack) > 0:
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current = cell_stack.pop()
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# No previous cells, so exit
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else:
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break
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gc.collect()
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# Use the cell grid to create a maze grid of 0's and 1s
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self.maze = []
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row = [1]
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for x in range(0, self.width):
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row.append(1)
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row.append(1)
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self.maze.append(row)
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for y in range(0, self.height):
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row = [1]
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for x in range(0, self.width):
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row.append(0)
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row.append(1 if self.cell_grid[x][y].right else 0)
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self.maze.append(row)
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row = [1]
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for x in range(0, self.width):
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row.append(1 if self.cell_grid[x][y].bottom else 0)
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row.append(1)
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self.maze.append(row)
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self.cell_grid.clear()
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gc.collect()
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self.grid_columns = (self.width * 2 + 1)
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self.grid_rows = (self.height * 2 + 1)
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def choose_neighbour(self, current):
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unvisited = []
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for dx in range(-1, 2, 2):
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x = current.x + dx
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if x >= 0 and x < self.width and not self.cell_grid[x][current.y].visited:
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unvisited.append((x, current.y))
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for dy in range(-1, 2, 2):
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y = current.y + dy
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if y >= 0 and y < self.height and not self.cell_grid[current.x][y].visited:
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unvisited.append((current.x, y))
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if len(unvisited) > 0:
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x, y = random.choice(unvisited)
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return self.cell_grid[x][y]
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return None
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def maze_width(self):
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return (self.width * 2) + 1
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def maze_height(self):
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return (self.height * 2) + 1
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def draw(self, display):
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# Draw the maze we have built. Each '1' in the array represents a wall
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for row in range(self.grid_rows):
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for col in range(self.grid_columns):
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# Calculate the screen coordinates
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x = (col * wall_separation) + offset_x
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y = (row * wall_separation) + offset_y
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if self.maze[row][col] == 1:
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# Draw a wall shadow
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display.set_pen(BLACK)
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display.rectangle(x + WALL_SHADOW, y + WALL_SHADOW, wall_size, wall_size)
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# Draw a wall top
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display.set_pen(WALL)
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display.rectangle(x, y, wall_size, wall_size)
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if self.maze[row][col] == 2:
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# Draw the player path
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display.set_pen(PATH)
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display.rectangle(x, y, wall_size, wall_size)
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class Player(object):
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def __init__(self, x, y, colour, pad):
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self.x = x
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self.y = y
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self.colour = colour
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self.pad = pad
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def position(self, x, y):
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self.x = x
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self.y = y
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def update(self, maze):
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# Read the player's gamepad
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button = self.pad.read_buttons()
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if button['L'] and maze[self.y][self.x - 1] != 1:
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self.x -= 1
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time.sleep(MOVEMENT_SLEEP)
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elif button['R'] and maze[self.y][self.x + 1] != 1:
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self.x += 1
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time.sleep(MOVEMENT_SLEEP)
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elif button['U'] and maze[self.y - 1][self.x] != 1:
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self.y -= 1
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time.sleep(MOVEMENT_SLEEP)
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elif button['D'] and maze[self.y + 1][self.x] != 1:
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self.y += 1
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time.sleep(MOVEMENT_SLEEP)
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maze[self.y][self.x] = 2
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def draw(self, display):
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display.set_pen(self.colour)
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display.rectangle(self.x * wall_separation + offset_x,
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self.y * wall_separation + offset_y,
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wall_size, wall_size)
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def build_maze():
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global wall_separation
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global wall_size
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global offset_x
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global offset_y
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global start
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global goal
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difficulty = int(level * DIFFICULT_SCALE)
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width = random.randrange(MIN_MAZE_WIDTH, MAX_MAZE_WIDTH)
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height = random.randrange(MIN_MAZE_HEIGHT, MAX_MAZE_HEIGHT)
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builder.build(width + difficulty, height + difficulty)
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wall_separation = min(HEIGHT // builder.grid_rows,
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WIDTH // builder.grid_columns)
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wall_size = wall_separation - WALL_GAP
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offset_x = (WIDTH - (builder.grid_columns * wall_separation) + WALL_GAP) // 2
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offset_y = (HEIGHT - (builder.grid_rows * wall_separation) + WALL_GAP) // 2
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start = Position(1, builder.grid_rows - 2)
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goal = Position(builder.grid_columns - 2, 1)
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# Create the maze builder and build the first maze and put
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builder = MazeBuilder()
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build_maze()
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# Create the player object if a QwSTPad is connected
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try:
|
||||
player = Player(*start, PLAYER, QwSTPad(i2c, I2C_ADDRESS))
|
||||
except OSError:
|
||||
print("QwSTPad: Not Connected ... Exiting")
|
||||
raise SystemExit
|
||||
|
||||
print("QwSTPad: Connected ... Starting")
|
||||
|
||||
# Store text strings and calculate centre location
|
||||
text_1_string = "Maze Complete!"
|
||||
text_1_size = display.measure_text(text_1_string, 1)
|
||||
|
||||
text_2_string = "Press + to continue"
|
||||
text_2_size = display.measure_text(text_2_string, 1)
|
||||
|
||||
text_1_location = ((WIDTH // 2) - (text_1_size // 2), 55)
|
||||
text_2_location = ((WIDTH // 2) - (text_2_size // 2), 65)
|
||||
|
||||
# Wrap the code in a try block, to catch any exceptions (including KeyboardInterrupt)
|
||||
try:
|
||||
# Loop forever
|
||||
while True:
|
||||
if not complete:
|
||||
# Update the player's position in the maze
|
||||
player.update(builder.maze)
|
||||
|
||||
# Check if any player has reached the goal position
|
||||
if player.x == goal.x and player.y == goal.y:
|
||||
complete = True
|
||||
else:
|
||||
# Check for the player wanting to continue
|
||||
if player.pad.read_buttons()['+']:
|
||||
complete = False
|
||||
level += 1
|
||||
build_maze()
|
||||
player.position(*start)
|
||||
|
||||
# Clear the screen to the background colour
|
||||
display.set_pen(BACKGROUND)
|
||||
display.clear()
|
||||
|
||||
# Draw the maze walls
|
||||
builder.draw(display)
|
||||
|
||||
# Draw the start location square
|
||||
display.set_pen(RED)
|
||||
display.rectangle(start.x * wall_separation + offset_x,
|
||||
start.y * wall_separation + offset_y,
|
||||
wall_size, wall_size)
|
||||
|
||||
# Draw the goal location square
|
||||
display.set_pen(GREEN)
|
||||
display.rectangle(goal.x * wall_separation + offset_x,
|
||||
goal.y * wall_separation + offset_y,
|
||||
wall_size, wall_size)
|
||||
|
||||
# Draw the player
|
||||
player.draw(display)
|
||||
|
||||
# Display the level
|
||||
display.set_pen(BLACK)
|
||||
display.text(f"Lvl: {level}", 2 + TEXT_SHADOW, 2 + TEXT_SHADOW, WIDTH, 1)
|
||||
display.set_pen(WHITE)
|
||||
display.text(f"Lvl: {level}", 2, 2, WIDTH, 1)
|
||||
|
||||
if complete:
|
||||
# Draw banner shadow
|
||||
display.set_pen(BLACK)
|
||||
display.rectangle(4, 44, WIDTH, 50)
|
||||
# Draw banner
|
||||
display.set_pen(PLAYER)
|
||||
display.rectangle(0, 40, WIDTH, 50)
|
||||
|
||||
# Draw text shadow
|
||||
display.set_pen(BLACK)
|
||||
display.text(f"{text_1_string}", text_1_location[0] + TEXT_SHADOW, text_1_location[1] + TEXT_SHADOW, WIDTH, 1)
|
||||
display.text(f"{text_2_string}", text_2_location[0] + TEXT_SHADOW, text_2_location[1] + TEXT_SHADOW, WIDTH, 1)
|
||||
|
||||
# Draw text
|
||||
display.set_pen(WHITE)
|
||||
display.text(f"{text_1_string}", text_1_location[0], text_1_location[1], WIDTH, 1)
|
||||
display.text(f"{text_2_string}", text_2_location[0], text_2_location[1], WIDTH, 1)
|
||||
|
||||
# Finally we update the display with our changes :)
|
||||
i75.update()
|
||||
|
||||
# Handle the QwSTPad being disconnected unexpectedly
|
||||
except OSError:
|
||||
print("QwSTPad: Disconnected .. Exiting")
|
||||
|
||||
# Turn off the LEDs of the connected QwSTPad
|
||||
finally:
|
||||
try:
|
||||
player.pad.clear_leds()
|
||||
except OSError:
|
||||
pass
|
||||
118
micropython/examples/interstate_75_w/today.py
Normal file
118
micropython/examples/interstate_75_w/today.py
Normal file
@ -0,0 +1,118 @@
|
||||
import time
|
||||
|
||||
import machine
|
||||
import network
|
||||
import ntptime
|
||||
from interstate75 import DISPLAY_INTERSTATE75_128X128, Interstate75
|
||||
|
||||
SHADOW_OFFSET = 1
|
||||
|
||||
# Check and import the Network SSID and Password from secrets.py
|
||||
try:
|
||||
from secrets import WIFI_PASSWORD, WIFI_SSID
|
||||
if WIFI_SSID == "":
|
||||
raise ValueError("WIFI_SSID in 'secrets.py' is empty!")
|
||||
if WIFI_PASSWORD == "":
|
||||
raise ValueError("WIFI_PASSWORD in 'secrets.py' is empty!")
|
||||
except ImportError:
|
||||
raise ImportError("'secrets.py' is missing from your Plasma 2350 W!")
|
||||
except ValueError as e:
|
||||
print(e)
|
||||
|
||||
rtc = machine.RTC()
|
||||
|
||||
DAYS = ["Mon", "Tue", "Wed", "Thur", "Fri", "Sat", "Sun"]
|
||||
|
||||
# Enable the Wireless
|
||||
wlan = network.WLAN(network.STA_IF)
|
||||
wlan.active(True)
|
||||
|
||||
|
||||
def network_connect(SSID, PSK):
|
||||
|
||||
# Number of attempts to make before timeout
|
||||
max_wait = 5
|
||||
|
||||
# Sets the Wireless LED pulsing and attempts to connect to your local network.
|
||||
print("connecting...")
|
||||
wlan.config(pm=0xa11140) # Turn WiFi power saving off for some slow APs
|
||||
wlan.connect(SSID, PSK)
|
||||
|
||||
while max_wait > 0:
|
||||
if wlan.status() < 0 or wlan.status() >= 3:
|
||||
break
|
||||
max_wait -= 1
|
||||
print('waiting for connection...')
|
||||
time.sleep(1)
|
||||
|
||||
# Handle connection error. Switches the Warn LED on.
|
||||
if wlan.status() != 3:
|
||||
print("Unable to connect. Attempting connection again")
|
||||
|
||||
|
||||
# Function to sync the Pico RTC using NTP
|
||||
def sync_time():
|
||||
|
||||
try:
|
||||
network_connect(WIFI_SSID, WIFI_PASSWORD)
|
||||
except NameError:
|
||||
print("Create secrets.py with your WiFi credentials")
|
||||
|
||||
if wlan.status() < 0 or wlan.status() >= 3:
|
||||
try:
|
||||
ntptime.settime()
|
||||
except OSError:
|
||||
print("Unable to sync with NTP server. Check network and try again.")
|
||||
|
||||
|
||||
# Setup for the display
|
||||
i75 = Interstate75(
|
||||
display=DISPLAY_INTERSTATE75_128X128, stb_invert=False, panel_type=Interstate75.PANEL_GENERIC)
|
||||
display = i75.display
|
||||
|
||||
WIDTH, HEIGHT = display.get_bounds()
|
||||
|
||||
# Pens
|
||||
RED = display.create_pen(120, 0, 0)
|
||||
WHITE = display.create_pen(255, 255, 255)
|
||||
BLACK = display.create_pen(0, 0, 0)
|
||||
|
||||
sync_time()
|
||||
|
||||
while True:
|
||||
|
||||
current_t = rtc.datetime()
|
||||
|
||||
# Set the pen to Red and clear the screen.
|
||||
display.set_pen(WHITE)
|
||||
display.clear()
|
||||
|
||||
# Measures the length of the text to help us with centring later.
|
||||
day_length = display.measure_text(DAYS[current_t[3]], 4)
|
||||
date_length = display.measure_text(str(current_t[2]), 7)
|
||||
|
||||
# Red banner
|
||||
display.set_pen(RED)
|
||||
display.rectangle(0, 0, WIDTH, 30)
|
||||
|
||||
# Drop Shadow
|
||||
display.set_font("bitmap6")
|
||||
display.set_pen(BLACK)
|
||||
|
||||
display.text(DAYS[current_t[3]], (WIDTH // 2) - (day_length // 2) + SHADOW_OFFSET, 2 + SHADOW_OFFSET, WIDTH, 4)
|
||||
|
||||
display.set_font("bitmap8")
|
||||
display.text(str(current_t[2]), (WIDTH // 2) - (date_length // 2) + SHADOW_OFFSET + 4, 55 + SHADOW_OFFSET, WIDTH, 7)
|
||||
|
||||
# Main Text
|
||||
display.set_font("bitmap6")
|
||||
display.set_pen(WHITE)
|
||||
display.text(DAYS[current_t[3]], (WIDTH // 2) - (day_length // 2), 2, WIDTH, 4)
|
||||
|
||||
display.set_pen(RED)
|
||||
display.set_font("bitmap8")
|
||||
display.text(str(current_t[2]), (WIDTH // 2) - (date_length // 2) + 4, 55, WIDTH, 7)
|
||||
|
||||
display.set_pen(display.create_pen(0, 0, 0))
|
||||
|
||||
i75.update()
|
||||
Loading…
Reference in New Issue
Block a user